Last Asylum Guide
Base

Sanctuary Progression

Sanctuary levels 6–30, the building prerequisites table, and when to pause the rush so Lab and production can catch up.

Updated:

Role

Sanctuary is the main gate for buildings, squads, Lab, Raven, and events.

Key levels

Level Unlocks
6 Alliance Hall, Barracks, Falcon Tower, Infirmary, Training Grounds
7 Lab, Raven Nest, Arena, Warrior Statue
8 Squad 2, Watchtower, Curio Hall
10 Alliance Duel
15 Raven Workshop / mid-game; Elixir Scramble
16+ Ministry candidacy (community)
20 Squad 3; sharp cost spike
25–30 Late / endgame

Prerequisites (community table)

Upgrade the required buildings before you start the Sanctuary timer. Client names may vary slightly.

Sanctuary Cond. 1 Cond. 2 Cond. 3
4 Lumber Depot 1 Granary 1 Herb Storage 1
5 Wall 3
6 Wall 5
7 Training Ground 4 Alliance Hall 3
8 Training Ground 6 Alliance Hall 5
9 Wall 8 Alliance Hall 7
10 Wall 9 Infirmary 7
11 Lab 7 Training Ground 10
12 Lab 11 Wall 10 Antitoxin Workshop 7
13 Lab 12 Alliance Hall 11 Farm 7
14 Lab 13 Warrior Statue 12 Lumberyard 7
15 Lab 14 Training Ground 14 Herb Garden 7
16 Lab 15 Warrior Statue 14 Granary 7
17 Lab 16 Barrack 15 Lumber Depot 7
18 Lab 17 Training Ground 17 Herb Storage 7
19 Lab 18 Warrior Statue 17 Antitoxin Workshop 10
20 Lab 19 Alliance Hall 18 Farm 10
21 Lab 20 Training Ground 20 Lumberyard 10
22 Lab 21 Warrior Statue 21 Herb Garden 10
23 Lab 22 Infirmary 22 Granary 10
24 Lab 23 Wall 23 Lumber Depot 10
25 Lab 24 Training Ground 24 Herb Storage 10
26 Lab 25 Warrior Statue 25 Antitoxin Workshop 13
27 Lab 26 Training Ground 26 Farm 13
28 Lab 27 Barrack 27 Lumberyard 13
29 Lab 28 Alliance Hall 28 Herb Garden 13
30 Lab 29 Training Ground 29 Antitoxin Workshop 15

From Lv.11 you almost always need Lab = Sanctuary − 1.

Path

  1. Rush levels 6–8.
  2. Stabilize Lab, Alliance Hall, Training Grounds, and production.
  3. Prep for 15 and 20.
  4. After 20 — only push with buff stacks and alliance helps ready.

See Buildings, Ministries.