Hunt Battle and Cheese Trap
15 Hunt waves; Cheese Trap: Mouse Lure donations, R4/R5 buffs, 12M/375M caps, and I/II split.
Updated:
Hunt Battle
Alliance PvE inside alliance territory. Started by R4/R5 (often God of War). Often needs ~20+ online.
Mechanics
- Pick difficulty before start — locked for all 15 waves.
- Prep window (~5 min) — coordinate, do not idle.
- 15 Blight waves with rising strength. Rewards scale with total kills in time.
Difficulty
Full clear at the right difficulty > fail at a higher one. Community: 15/15 on diff 3 usually beats 10/15 on diff 5.
Checklist
- Roles and focus fire on mid–late waves.
- Continuous marches (~15s cycle) with no downtime.
- Buffs before heavy waves (~11+).
- Raise difficulty gradually across cycles.
Cheese Trap
Separate 30-minute alliance raid. Not Rat Swarm TD.
Requirements: ≥20 alliance members; R4/R5 pick difficulty (I / II) and start time. If difficulty is not chosen before 22:00 server time on the final day — the alliance is locked out.
Preparation phase
- Donate Mouse Lure from daily quest chests.
- Donations grant contribution + hero damage buffs for extermination.
- After the donation cap — contribution only, no extra buffs.
| Donation level | Hero damage buff |
|---|---|
| 1 | +3% |
| 2 | +7% |
| 3 | +12% |
| 4 | +18% |
| 5 | +25% |
Each session needs a freshly placed trap and fresh donations.
Extermination phase (30 min)
- R4/R5 must manually activate the trap.
- I and II can both be placed, but not run at once.
- Joining I locks II (including officers) — split the roster in advance.
- R5 / officials rallies: +5% damage; R4: +2.5% — join those, do not spam private rallies.
- Enable Offline Rally Join — offline sends the strongest squad.
- Before start: move assembly / teleports near the trap (~5 min prior).
- Continuous rally cycling (prep the next march while one is out).
- After alliance milestones: low-CMD single-hero leader rallies for personal farming.
Reward caps (Level 1)
| Type | Cap |
|---|---|
| Personal damage | 12M |
| Alliance damage (both traps combined) | 375M |
| Effective damage for MVP multiplier | 48M |
After caps you can stop without losing more rewards. MVP gets an alliance-reward multiplier 1×–10× based on personal damage.
Verify reward tables in the game client.