Last Asylum Guide
Events

Hunt Battle and Cheese Trap

15 Hunt waves; Cheese Trap: Mouse Lure donations, R4/R5 buffs, 12M/375M caps, and I/II split.

Updated:

Hunt Battle

Alliance PvE inside alliance territory. Started by R4/R5 (often God of War). Often needs ~20+ online.

Mechanics

  1. Pick difficulty before start — locked for all 15 waves.
  2. Prep window (~5 min) — coordinate, do not idle.
  3. 15 Blight waves with rising strength. Rewards scale with total kills in time.

Difficulty

Full clear at the right difficulty > fail at a higher one. Community: 15/15 on diff 3 usually beats 10/15 on diff 5.

Checklist

  1. Roles and focus fire on mid–late waves.
  2. Continuous marches (~15s cycle) with no downtime.
  3. Buffs before heavy waves (~11+).
  4. Raise difficulty gradually across cycles.

Cheese Trap

Separate 30-minute alliance raid. Not Rat Swarm TD.

Requirements: ≥20 alliance members; R4/R5 pick difficulty (I / II) and start time. If difficulty is not chosen before 22:00 server time on the final day — the alliance is locked out.

Preparation phase

  1. Donate Mouse Lure from daily quest chests.
  2. Donations grant contribution + hero damage buffs for extermination.
  3. After the donation cap — contribution only, no extra buffs.
Donation level Hero damage buff
1 +3%
2 +7%
3 +12%
4 +18%
5 +25%

Each session needs a freshly placed trap and fresh donations.

Extermination phase (30 min)

  1. R4/R5 must manually activate the trap.
  2. I and II can both be placed, but not run at once.
  3. Joining I locks II (including officers) — split the roster in advance.
  4. R5 / officials rallies: +5% damage; R4: +2.5% — join those, do not spam private rallies.
  5. Enable Offline Rally Join — offline sends the strongest squad.
  6. Before start: move assembly / teleports near the trap (~5 min prior).
  7. Continuous rally cycling (prep the next march while one is out).
  8. After alliance milestones: low-CMD single-hero leader rallies for personal farming.

Reward caps (Level 1)

Type Cap
Personal damage 12M
Alliance damage (both traps combined) 375M
Effective damage for MVP multiplier 48M

After caps you can stop without losing more rewards. MVP gets an alliance-reward multiplier 1×–10× based on personal damage.

Verify reward tables in the game client.

See Alliance, Rat Swarm.