Events
Canyon Conquest
Six alliances, three lanes, five rounds: registration rules, how to win two of three lanes, and counter-drafting between rounds.
Updated:
Format
Your alliance plus five rivals (group of six). Five round-robin rounds. Field: Left / Mid / Right.
A round win means control of at least 2 of 3 lanes. Each lane is worth 3 points.
- Up to about 15 members per lane (up to 20 in higher leagues).
- Auto-resolve: troops do not die.
- Lane order is by Might (strongest fight first).
- Each player can beat up to 2 opponents, then is eliminated.
Entry
| Requirement | Detail |
|---|---|
| Alliance | required |
| Sanctuary | ≥10 (community/LDShop often cite 15+ for comfort) |
| Registration | personal for every participant |
| Minimum | ≥15 registered |
| Officers | R4/R5 register / move players across lanes |
Unregistered players get no rewards. Leaving the alliance mid-event: the formation may still fight, but rewards do not. After matchmaking the alliance cannot disband.
Phases
- Registration — personal sign-up plus lane and formation.
- Matchmaking — six alliances with similar rank/medals.
- Preparation (before each round) — swap formations/lanes; R4/R5 reassign.
- Battle — three lanes in parallel.
- Settlement — points ranking; tie-break = total Might deployed.
Strategy
- Do not split power evenly across three lanes.
- Stack tops into two lanes; use the third as hold or distract.
- Read match records and spectate prior rounds to counter-draft.
- Change setup every round — one fixed plan loses to flexible foes.
- Play every round: skips burn shop currency.
Rewards: round victory/defeat, kill rewards, final league ranking (Fame Medals, Gearstone, speedups). Verify tables in the client.
See Formations, Heroes.