Last Asylum Guide
Events

Canyon Conquest

Six alliances, three lanes, five rounds: registration rules, how to win two of three lanes, and counter-drafting between rounds.

Updated:

Format

Your alliance plus five rivals (group of six). Five round-robin rounds. Field: Left / Mid / Right.

A round win means control of at least 2 of 3 lanes. Each lane is worth 3 points.

  • Up to about 15 members per lane (up to 20 in higher leagues).
  • Auto-resolve: troops do not die.
  • Lane order is by Might (strongest fight first).
  • Each player can beat up to 2 opponents, then is eliminated.

Entry

Requirement Detail
Alliance required
Sanctuary ≥10 (community/LDShop often cite 15+ for comfort)
Registration personal for every participant
Minimum ≥15 registered
Officers R4/R5 register / move players across lanes

Unregistered players get no rewards. Leaving the alliance mid-event: the formation may still fight, but rewards do not. After matchmaking the alliance cannot disband.

Phases

  1. Registration — personal sign-up plus lane and formation.
  2. Matchmaking — six alliances with similar rank/medals.
  3. Preparation (before each round) — swap formations/lanes; R4/R5 reassign.
  4. Battle — three lanes in parallel.
  5. Settlement — points ranking; tie-break = total Might deployed.

Strategy

  1. Do not split power evenly across three lanes.
  2. Stack tops into two lanes; use the third as hold or distract.
  3. Read match records and spectate prior rounds to counter-draft.
  4. Change setup every round — one fixed plan loses to flexible foes.
  5. Play every round: skips burn shop currency.

Rewards: round victory/defeat, kill rewards, final league ranking (Fame Medals, Gearstone, speedups). Verify tables in the client.

See Formations, Heroes.