Base
Economy & Resources
How to manage herbs, food, and timber without hitting storage caps or spending map resources outside the right Alliance Duel phase.
Updated:
Early-game triangle
Three resources decide early progress. If any one falls behind, the rest of the base stalls with it.
| Resource | Used for | If short |
|---|---|---|
| Herbs | Medicine / hospital | Stop wards and patients |
| Grain / Food | Population, troops | Stop expansion |
| Timber | Almost every building | Stop builds |
Rules
- Keep storage slightly ahead of production so offline income does not spill over the cap.
- Never leave survivors idle — every empty work slot is lost output.
- Herb Garden must outpace Hospital Ward demand, or medicine becomes the permanent bottleneck.
- Spend map resources by Alliance Duel phase (Day 1 gathering scores).
- Bank between duels; on the matching day, spend up to a soft cap, then stop.