Combat
Troop training
Day 5 points by tier, train→promote, Might composition, and the Elite Troop / T10 gate.
Updated:
Where and why
Troops train at the Training Grounds. Tier affects combat and Preparation-phase points in Alliance Duel.
Account Might = Building + Technology + Hero + Raven + Soldier Might.
Points per soldier (Day 5, base)
| Tier | Points |
|---|---|
| 1 | 20 |
| 2 | 30 |
| 3 | 40 |
| 4 | 50 |
| 5 | 60 |
| 6 | 70 |
| 7 | 80 |
| 8 | 90 |
| 9 | 100 |
| 10 | 110 |
1 minute of Training Boost = 50 points on Day 5 (and Day 6). Day 5 also scores build/research speedups and +Building / Tech Might.
Train → promote
- Bank low tiers and training speedups during the week.
- Promote on Day 5.
- No stockpile — train and promote inside the phase window.
One speedup yields more points than training top tier from zero.
Research
| Tree / node | Effect |
|---|---|
| Load Training | March size: damage, gather, rally contribution |
| Elite Troop | Without it you cannot queue T10 |
Timing
- Bank speedups all week; burn on Day 5 (best with Troop Training Survival Battle).
- Time long training to finish inside the scoring window.
- Mid/late game: push troop combat tech after core Development.