Last Asylum Guide
Base

Research Guide

All ~13 Lab trees: Development, Economy, Hero factions, Alliance Duel at Lab 15, Soldiers, Elite Troop, and the mistakes that waste weeks of timers.

Updated:

System

The Lab runs one project at a time (a second queue is a huge upgrade). Research is a permanent account multiplier. There are about 13 trees.

Tree overview

Tree Gives
Development Build/research/train/heal speed, infirmary, Training Grounds unlock
Economy Production, gathering, extra Herb Garden slots
Hero: Warrior / Ranger / Warlock ATK/DEF/HP for that faction only
Alliance Duel Event reward tiers / multipliers (Lab 15+)
Soldiers Troop load, ATK/DEF/HP
Squad 1–3 (+4) Per-squad combat buffs
Elite Troop T10 hard gate
Offensive / Defensive Tactics Late combat (high Lab required)
Caravan Transport Caravans — later

Priority for most accounts

1. Development — always first

Inside Development, hit these immediately:

  1. Training Grounds unlock
  2. Construction Master (~−5% build time per node)
  3. Research Speed (~+10% — critical on 20–30 day timers)

Then healing, production, and infirmary nodes.

2. Economy — Herb Gardens first

Extra Herb Gardens exist only in this tree. After the slots, push gathering speed (it scales with marches better than raw production).

3. Hero tree = Squad 1 faction

Do not spread research across three factions. Composition bonuses:

Same-faction heroes in Squad 1 Effect (community)
3 ~5% attributes
4 ~15%
5 full dual-bonus

4. Alliance Duel at Lab 15

Immediately: Tier 4–6 reward unlock → Arena Expert 20 → Tier 7–9 → finish Arena Expert. Missed chests never come back.

5. Later

Soldiers (Load Training first) → Squad 1 → Elite Troop (T10) → Squad 2/3 → Tactics → Caravan.

Dual queue

Queue 1: Alliance Duel critical nodes. Queue 2: Development / Soldiers. Do not open two late trees first.

Mistakes

  • Treating quests as a research roadmap
  • Spreading all three Hero trees
  • Delaying Herb Gardens
  • Ignoring Alliance Duel after Lab 15
  • Rushing Tactics with weak Development/Economy
  • Leaving the Lab queue idle

See Alliance Duel, Troops.