Events
Kingdom War
Castle and four turrets, the 12:00 server-time open, week-long prep, role map, and why leaving early can lose the war.
Updated:
What it is
Kingdom War (KvK) is a multi-kingdom conflict. Typical flow:
- Day 1 — Royal City Scramble on your server for King rights.
- Day 2+ — Kingdom War itself (linked to Alliance Duel results).

Castle and turrets
Map: Castle + 4 Turrets (N / E / S / W).

| Control | Effect |
|---|---|
| Your Castle, enemy turrets | Turrets attack your occupation and damage troops |
| Castle + turrets yours | Turrets support occupation; no friendly fire |
| Turrets held | Castle capture time drops a lot |
Holding the Castle without turrets is extremely hard.
Basic plan
- Secure Castle
- Secure as many turrets as possible
- Defend objectives
- Reinforce allies fast
- Keep communication open
- Do not overextend
- Pressure rally leaders and strong players
Wins come from coordination, not one whale.
Timing (server time)
| Time | Action |
|---|---|
| 00:05 | Cursed Lands open for attackers |
| 11:45–11:50 | Move in / surround (10–15 min early) |
| 12:00 | Castle protection drops — start |
| ~16:00 | Window usually ends |
Many wars end before 4 hours. Do not leave early. Strong kingdoms have lost because players left and the enemy recovered occupation time. When in doubt, stay until the event is officially over.
Week-long prep
| Task | Why |
|---|---|
| Win / high-finish Alliance Duel | Affects attack/defend posture in KvK |
| Plunder enemy caravans | Weaken them + loot |
| Demon Blights (Warrior/Warlock/Ranger) | MVP and points |
| Survival Battle / Elixir | Extra progress |
| Full barracks | More troops for the fight |
Barracks trick: fill Barracks → (with permission) hit an ally → wounded go to Infirmary → train more and keep healing to grow past the normal troop cap.
R4/R5 coordination
- Plan on Discord with all leaders.
- Share a map: mid / turrets / bases.
- If the KvK opponent is not the Duel opponent — ask to postpone Day 6 Raid.
Example roles
| Zone | Job |
|---|---|
| Mid + North | Main mid alliance + North support |
| East | Dedicated: take and hold |
| South + West | Dedicated: take and hold |
| Enemy bases | Pressure bases / whales only |
| Everyone else | Reinforce wherever it is hot |
Alliance tags differ by server — keep the zone scheme, not the tags.