Last Asylum Guide
Events

Kingdom War

Castle and four turrets, the 12:00 server-time open, week-long prep, role map, and why leaving early can lose the war.

Updated:

What it is

Kingdom War (KvK) is a multi-kingdom conflict. Typical flow:

  1. Day 1 — Royal City Scramble on your server for King rights.
  2. Day 2+ — Kingdom War itself (linked to Alliance Duel results).

Kingdom War prep

Castle and turrets

Map: Castle + 4 Turrets (N / E / S / W).

Kingdom War zone map

Control Effect
Your Castle, enemy turrets Turrets attack your occupation and damage troops
Castle + turrets yours Turrets support occupation; no friendly fire
Turrets held Castle capture time drops a lot

Holding the Castle without turrets is extremely hard.

Basic plan

  1. Secure Castle
  2. Secure as many turrets as possible
  3. Defend objectives
  4. Reinforce allies fast
  5. Keep communication open
  6. Do not overextend
  7. Pressure rally leaders and strong players

Wins come from coordination, not one whale.

Timing (server time)

Time Action
00:05 Cursed Lands open for attackers
11:45–11:50 Move in / surround (10–15 min early)
12:00 Castle protection drops — start
~16:00 Window usually ends

Many wars end before 4 hours. Do not leave early. Strong kingdoms have lost because players left and the enemy recovered occupation time. When in doubt, stay until the event is officially over.

Week-long prep

Task Why
Win / high-finish Alliance Duel Affects attack/defend posture in KvK
Plunder enemy caravans Weaken them + loot
Demon Blights (Warrior/Warlock/Ranger) MVP and points
Survival Battle / Elixir Extra progress
Full barracks More troops for the fight

Barracks trick: fill Barracks → (with permission) hit an ally → wounded go to Infirmary → train more and keep healing to grow past the normal troop cap.

R4/R5 coordination

  1. Plan on Discord with all leaders.
  2. Share a map: mid / turrets / bases.
  3. If the KvK opponent is not the Duel opponent — ask to postpone Day 6 Raid.

Example roles

Zone Job
Mid + North Main mid alliance + North support
East Dedicated: take and hold
South + West Dedicated: take and hold
Enemy bases Pressure bases / whales only
Everyone else Reinforce wherever it is hot

Alliance tags differ by server — keep the zone scheme, not the tags.