Events
Expeditions
Point farming: full 20/20 clears, reward table by level, and why 19/20 loses to a lower full clear.
Updated:
Goal
Stable farming of materials and Expedition shop currency (Watchtower / stages).
The 20/20 rule
Each level has 20 stages. Bonuses:
| Stage | Multiplier |
|---|---|
| normal | ×1 |
| 5 / 10 / 15 | ×2 |
| 20 | ×4 |
A full 20/20 usually beats 19/20 on a harder level: stage 20 is the biggest point chunk.
From Lv.6+ pick the highest level you fully clear consistently.
Sample point table (wiki)
| Level | Points per stage | Total 20/20 | Total 19/20 | Lost |
|---|---|---|---|---|
| 6 | 60 | 1,560 | 1,320 | 240 |
| 10 | 100 | 2,600 | 2,200 | 400 |
| 15 | 200 | 5,200 | 4,400 | 800 |
| 20 | 300 | 7,800 | 6,600 | 1,200 |
| 30 | 500 | 13,000 | 11,000 | 2,000 |
| 40 | 1,000 | 26,000 | 22,000 | 4,000 |
Higher levels follow the same pattern — verify exact costs in the game client.
Practice
- Build for a reliable clear, not ego tiers.
- Community baseline: 2 tank / 2 damage / 1 support.
- Tank front, support mid-back, damage rear.
- Do not burn attempts on a tier you already fail.
- Early / mid / late: farm full clears; endgame (31–40) only when Stage 20 is stable.
Duel link: bank Expedition shop currency for scoring days — see Alliance Duel and Shops.