Last Asylum Guide
Events

Elixir Scramble

Thirty-minute alliance-versus-alliance PvP: building phases, Observation Platform, Elixir Castle, and the roles that win the match.

Updated:

Format

About 30 minutes of alliance-versus-alliance PvP on a shared map. Points come from:

  1. Holding buildings (primary)
  2. Gathering at resource camps
  3. Killing enemy Doctors (small compared with buildings)

R4/R5 assign the roster. Matchmaking uses combined participant Might.

Kills are side scoring. Buildings decide the match.

Buildings and phases

Building Opens Alliance pts/sec Effect Priority
Observation Platform start 10 +10% points from all held buildings 1 (open)
Immigration / Migration Portal start 10 −50% relocation CD 2
Healing Tent start 30 heals wounded (~15 / 10 sec) 3
Alchemy Workshop start 50 best early score 4
Elixir Castle ~10 min 80 win condition 1 (phase 2)
War Relic ~10 min 10 +15% ATK/DEF/HP for you 2
Cursed Altar ~10 min 10 −15% enemy stats 2
Resource Camps ~13 min 5 gather for weaker players 3

Personal points from buildings are usually ~30/sec (camps ~5). Verify in the client.

Timeline

0–10 min — Phase 1

  1. Grab Observation Platform first (multiplier on all holds).
  2. Take Portal and Healing Tent in parallel.
  3. Put the main force on Alchemy Workshop.
  4. Leave garrisons. Do not chase kills.

~10 min — Phase 2

  1. Full force on Elixir Castle (80 pts/sec).
  2. Secondary squads contest War Relic and Cursed Altar (~30% swing together).
  3. Splitting without a plan loses the Castle.

~13 min — Phase 3

  1. Camps — for low Might / non-combat players.
  2. Fighters stay on buildings.
  3. Pick up medkits on the way — never abandon a contested hold.

Roles before start

Role Job
Shot-caller Orders, Castle timing
Hold Garrison key buildings
Push Capture / contest Castle and Relic/Altar
Gather Camps from minute 13

See Alliance, Troops.